TECHNICAL TERMS
Networking
and Telecommunication
1.
The
transmission of data and information from one place to another for the purpose
of communication. Telecommunication
2.
An
interconnection of different devices using wired or wireless media to exchange
data and information. Network
3.
The
process of sending and receiving data and information between two or more than
two person. Communication.
4.
The
process of transferring data and information between computers and other
electronic devices. Data communication
5.
The
transmission of data or information that can take place in only one direction.
Simplex mode
6.
A
unidirectional mode of data transmission. Simplex mode
7.
Data
transmission in one direction only that is to send or receive only. Simplex
mode
8.
A
mode of data transmission in which data and information flow in both
directions. Duplex mode
9.
A
bi-directional mode of data transmission. Duplex mode
10.
Data
transmission in both directions. Duplex mode
11.
The
transmission of data and information that flows in both directions but only one
direction at a time. Half duplex mode
12.
The
transmission of data and information that flows in both direction
simultaneously on the transmission path. Full duplex mode
13.
The
mode of data communication in which data/information/signals are transmitted in
both sides simultaneously. [SEE 2080 S] [SEE 2080 BK]. Full duplex mode
14.
A
channel or path through which data and information are transmitted between
connected devices in a network environment. Transmission Media
15.
The
media which uses cable or wire to transfer data and information among
computers. Guided transmission media
16.
A
communication channel in which data and information transferred between two
devices without using wire or cable. Unguided Transmission Media
17.
A
cable which is made up of copper and a pair of wires are twisted together and
insulated with plastic. Twisted pair
cable.
18.
A
cable which is made up of copper or aluminum wire with an inner conductor
surrounded by insulating layer and again surrounded by conducting shield. Co-axial cable
19.
A
cable which uses BNC and T connectors. Co-axial cable
20.
A
cable which uses light wave to carry data signal from one end of cable to other
end. Fiber optic cable
21.
An
electronic magnetic wave which is used in rural and hilly areas. Radio wave
transmission
22.
A
high frequency wave which is used to transfer signals through atmosphere. Microwave transmission
23.
An
artificial satellite placed in outer space for the purpose of
telecommunication, radio, television, Internet, etc. Satellite communication
24.
The term relating to sending data to a
satellite. Uplink
25.
A
group of two or more computers and devices connected to each other through
wired or wireless media to exchange data and information and share hardware,
software and other resources. Computer
network
26.
Network
sharing and exchanging information between different people. [SLC 2070 S]
Computer network
27.
A
port on the back of system unit to connect a computer in network. NIC card
28.
A
card used to connect network cable to computer. [SLC 2066 S] [SLC 2071 S].
Network Interface Card
29.
An
intelligent device that has ability to determine the best possible path for
data transmission. Router
30.
A
network connectivity device that interconnects two networks having dissimilar
communication protocols. Gateway
31.
The
device which is used to connect two dissimilar networks. [SEE 2075 S2] [SEE
2073 U] [SEE 2080 PQ]. Gateway
32.
A
network connectivity device that accepts weak signals and regenerates them and
after that sends the message on their way. Repeater
33.
Network
connecting device that boosts the data signals. Repeater
34.
Amplify
the signal for long-distance communication in microwave. Repeater
35.
A
device which connects computers to ISP (Internet Service Provider) by the help
of telephone line or router device. MODEM (Modulator and Demodulator)
36.
A
device used at end user’s computer in a network which converts digital signal
into analog and vice versa [SLC 2064] [SLC 2067 S] [SEE 2080 PL]. MODEM
(Modulator and Demodulator)
37.
The
device used to connect PC with telephone line. [SLC 2068] [SEE 2080 PQ]. MODEM
(Modulator and Demodulator)
38.
A
company that provides internet service [SLC 2070] [SLC 2072] [SLC 2067 S] [SEE
2075 U] [SEE 2078] [SEE 2080 PB] [SEE 2080 J]. ISP (Internet Service Provider)
39.
The
amount of data that can be carried from one point to another in a given time
period. Bandwidth
40.
The
data carrying capacity of communication channel. [SLC 2068 S]. Bandwidth
41.
The
volume of bits that can be transferred per second through the communication
media. [SEE 2080 NP] [SEE 2075].
Bandwidth
42.
Software
which controls and manages computer network. NOS (Network Operating System)
43.
Operating
system that can handle network. NOS (Network Operating System)
44.
A
powerful program that controls and coordinates a computer’s hardware devices
and runs software and applications. [SEE 2080 PB]. Operating System
45.
A
set of rules followed for interconnection and communication between computers
in a network . Protocol.
46.
A
rule followed while sending and receiving information using network software.
Protocol
47.
The
rules that make the network communication possible. [SLC 2068]. Protocol
48.
A
set of rules that governs how computer exchange information over computer
network. [SLC 2067] [SLC 2070 S] [SEE 2073 U]. Protocol
49.
Rules
and format to accept and transfer data in the computer network. [SLC 2066].
Protocol
50.
The
first protocol . NCP (Network Control Protocol)
51.
The
protocol used by the Internet. TCP/IP
(Transmission Control Protocol/Internet Protocol)
52.
The
protocol that makes the network communication possible. [SEE 2080 PC]. TCP/IP
(Transmission Control Protocol/Internet Protocol)
53.
The
protocol used to transfer HTML documents in WWW. HTTP (Hypertext Transfer Protocol)
54.
The
protocol used in sending e-mail. SMTP
(Simple Mail Transfer Protocol)
55.
The
protocol used to retrieve / receive e-mail from a mail server. [SEE 2073]. POP
(Post Office Protocol)
56.
A
server where incoming emails are collected in mailbox. Mail server
57.
The
protocol used to transmitting files between computers. FTP (File Transfer Protocol)
58.
Transmitting
files between computers. FTP (File Transfer Protocol)
59.
An
internet tool that helps to upload/download the file. [SLC 2067] [SEE 2080P].
FTP (File Transfer Protocol)
60.
The
process of sending file from user’s computer to web server. [SEE 2075 S2] [SEE
2079 NP]. Uploading
61.
The process of transferring data from a remote
or central computer to a local device. Downloading
62.
A
network limited within a small area like a room, a building, school, college,
etc. generally connected through wire media. LAN (Local Area Network)
63.
A
computer network limited within a room. [SLC 2065] LAN (Local Area Network)
64.
A
network within the area like valley, city, metropolitan, etc. connected through
wire or wireless technology or media. MAN (Metropolitan Area Network)
65.
A
network that is extended to a large area i.e. world in which computers are
connected through wireless technology or media as satellite communication. WAN
(Wide Area Network)
66.
It
defines how the computer communicates and interacts with each other on network.
Network architecture
67.
A
type of network where all nodes on the network have an equal relationship with
each other. Peer to peer network
68.
A
type of network in which every computer works as both client and server. [SEE
2073] [SEE 2080 P] [SEE 2075 U] [SEE 2078 PM]. Peer to peer network
69.
A
network model where one or more powerful computers (servers) provide the
different network services and all other users of computer network (clients)
access those services to perform user's tasks. Client – Server Network
70.
A
computer in a network which can provide services to other computer [SLC 2070]
[SLC 2072] [SEE 2074] [SEE 2080 PA]. Server
71.
The
computer on which users run applications. Client
72.
Each
computer or device on a network. Node
73.
A
main computer in the computer network [SLC 2068] [SEE 2074 U] [SEE 2080 PD]
[SEE 2080 P]. Server
74.
A
powerful computer which controls and co-ordinates all computers connected in a
network [SEE 2075]. Server
75.
The
inter-connected pattern of network components.
Network topology
76.
Physical
layout of computers in a network / LAN. [SEE 2080 PB] [SLC 2069] [SEE 2074]
[SLC 2071 S] [SEE 2079 NP]. Network topology
77.
Cabling
structure of LAN. Network topology
78.
The
arrangement of connection patterns of computers or nodes and others resources.
[SEE 2078 NP]. Network topology
79.
The
type of topology which uses a segment of single cable to connect nodes. Bus
topology
80.
A
topology which forms a closed-loop as each computer is connected to another
computer with the last one connected to the first. Ring topology.
81.
A
type of topology which connects all nodes to central device called hub/switch
through a cable. Star topology
82.
Hub
or switch based network topology. [SLC 2068 S]. Star topology
83.
The
world wide connection of computer networks and that uses TCP/IP protocols to
communicate with one another using wire or wireless media as well as network
devices . Internet.
84.
Network
of networks. [SLC 2065 S] [SLC 2067 S] [SLC 2071 S] [SEE 2079 GP] [SEE 2078
GP]. Internet
85.
The
interconnection of computers that are spread all over the world. Internet
86.
The
interlinked collection of hypertext documents and multimedia content available
on internet. WWW (World Wide Web)
87.
Sending
and receiving messages electronically through the internet. E-mail
88.
The
service on the Internet which sends and receives messages electronically
through the Internet. E-mail
89.
The
message which can be exchanged around the world using internet. E-mail.
90.
The
facility of Internet that allows user to use a remote computer through
Internet. Telnet
91.
The
communication program that searches documents on the basis of specified
keywords and returns a list of the web links that matches the keywords. Search
Engine
92.
The
websites that search documents for specified keywords in WWW. Search Engine
93.
A
software which enables to view HTML pages in the Internet. [SEE 2073 U]. Web
Browser
94.
Software
require for browsing and surfing content on the WWW. [SEE 2080 P]. Web Browser
95.
The
service of internet which allows people from all over the world to communicate
in real-time. IRC (Internet Relay Chat)
96.
The
service of internet which allows a user to conduct financial transactions
through Internet. Online Banking
97.
The
buying and selling of goods, products, or services through Internet. [SLC 2065]
[SLC 2071] [SEE 2074] SLC 2065 S]. E-Commerce
98.
Business
through internet. [SLC 2069] [SEE 2078 PM]. E-Commerce
99.
A
unique numerical identifier for every device or network that connects to the
internet. [SEE 2080 PB]. IP Address
100.
A
character (such as asterisk or question mark) that stands for any other
character, or series of any character [SLC 2064]. Wild card character
Ethical and Social Issues in ICT
1.
A
set of moral principles or code of conducts that regulate the use of computers
systematically without making harm to other users. Computer ethics
2.
Moral
rules to be followed by computer and other professionals. [SLC 2066]. Computer
ethics
3.
A
code of behaviour for using the Internet. Cyber ethics
4.
The
moral principles that control cybercrime. [SLC 2071] [SLC 2068 S] [SLC 2071 S].
Computer ethics
5.
The
use of technology as a measure of behaviour responsible for a digital society.
Digital Citizenship
6.
The
bullying that takes place over digital devices like cell phones, computers, and
tablets. Cyberbullying
7.
Crimes
committed using electronic devices and cyber space. [SEE 2077 M] . [SEE 2075
S2]. Cyber crime
8.
Illegal
activities committed through the use of computers and Internet. [SEE 2075].
Cyber crime
9.
The
rules and regulations to systematize the computer related technology. [SLC 2065
S]. Cyber law
10.
The
legal issues related to using of inter-networked information technology. Cyber
Law
11.
Law
regarding internet (or Legal issues of Cyber Space). [SLC 2065]. Cyber Law
12.
Laws
made to prevent criminal activities through the internet. [SEE 2080 PQ]. Cyber
Law
13.
The
law that controls cyber crime. [SEE 2073] [SEE 2074] [SEE 2074 U] [SEE 2075 U].
Cyber law
14.
The
law that governs the legal issue of cyberspace [SLC 2064] [SLC 2069 S] [SEE
2076 M] [SEE 2080 PQ]. Cyber law
15.
A
term that encapsulates the legal issues related to the use of communicative,
transactional, and distributive aspects of networked information devices and
technologies. Cyber Law
16.
The
protection of computer systems and sensitive information from unauthorized
access, theft or damage. [SEE 2080P]. Cyber security
17.
The
virtual environment created by the Internet and devices and services related to
the Internet. Cyberspace
18.
A
process of performing a variety of tech-enabled activities via virtual
communities and network. Social media
19.
A
collective online communications channels dedicated to community based input,
interaction, content sharing and collaboration. [SEE 2078 PM]. Social Media
20.
A
person utilizing information technology (IT) in order to engage in society,
politics, and government. Digital citizen
21.
The
recording of interaction with the digital world. Digital Footprint
22.
An
invisible report card which is stored for many years. Digital Footprint
23.
Digital
marks created while using Internet. [SEE 2080 PC] [SEE 2079 B]. Digital
Footprint
24.
Combination
of information technology and telecommunication technology. Information and
Communication Technology (ICT)
25.
The
issues related to cybercrime and also help in making and implementing laws over
cybercrime. ETA ( Electronic Transaction Act)
Computer Security
1.
The
protecting of computer and its content from damage, theft or misuse and action
to prevent such incidents. Computer security
2.
The
fake attempt to obtain sensitive information such as usernames, passwords and
credit card details by disguising oneself as a trustworthy entity in an
electronic communication. [SEE 2079 PQ]. Phishing
3.
A
logical collection of Internet-connected devices such as computers, smartphones
or internet of things (IoT) devices whose security have been breached and
control is given away to a third party. Botnet
4.
A malicious code (kit) that hides in system
area provides continued Administrator's (root) privileged access to a computer
while actively hiding its presence. Rootkit
5.
A
hardware or software for recording the keys pressed on a keyboard secretly so
that person using the keyboard does not know that their actions are being
monitored. Keylogger
6.
An
illegal activity and the individuals who are engaged in hacking. / A person who steals or destroys other’s
data, information and program [SLC 2070] [SLC 2072]. Hacker
7.
A
skilled computer expert who uses his/her technical knowledge to overcome a
problem. Hacker
8.
Hacking
done with permission from the client. [SEE 2079 S] [SEE 2080 R]. Ethical
Hacking
9.
A
kind of harmful computer code or web script designed to create system
vulnerabilities leading to back doors, security breaches, information and data
theft, and other potential damages to files and computing systems. Malicious
code
10.
The
process of identifying an individual usually based on a username and password.
[SEE 2079 S] . Authentication system
11.
A
memorized secret used to confirm the identity of a user. Password
12.
Secret
word that gives a user access to a particular program / system or to protect
system from unauthorized person [SLC 2064] [SLC 2069] [SLC 2065 S] [SLC 2070 S]
[SEE 2080] [SEE 2080 PB] [SEE 2080 PH] [SEE 2078 P]. Password
13.
The
combination of username and password that is used to access a resource.
Credentials
14.
Only
numbers are allowed in the secret code. PIN (Personal Identification Number).
15.
The
uniquely identifying method by evaluating one or more distinguishing biological
traits. Biometric
16.
The
measurement of things such as fingerprints and retinal scans used for security
access. Biometric
17.
The
network security systems that monitors and controls the traffic flow between
the Internet and private network or private computer on the basis of a set of
user-defined rules. [SEE 2080 S] .
Firewall
18.
The
study of secure communications techniques that allow only the sender and
intended recipient of a message to view its contents. Cryptography
19.
The
technology to encode file or message that is being stored or transferred online
in intelligible content which cannot be used by an unauthorized person. [SEE
2079 PQ] . Encryption
20.
The
process of converting plain text to cipher text. [SEE 2080 P]. / Making data and information unreadable by
unauthorized person. [SEE PABSON PL] Encryption
21.
The
method by which information is converted into secret code that hides the
information's true meaning. [SEE 2080 R]. Encryption
22.
The
conversion of encrypted data into its original form. Decryption
23.
A
program that copies itself and infects a PC, spreading from one file to
another, and then from one PC to another when the files are copied or shared.
Computer virus
24.
A
program that destroys other program. [SLC 2065] [SEE 2080 PQ]. Computer virus
25.
A
program that effect the normal functioning of computer. [SLC 2068]. Computer
virus
26.
A
general term used to describe all of the viruses, spyware, worms, adware,
trojan. Malware
27.
A
malicious program of computer that damages data and Software. [SEE 2080 PD]
[SEE 2077 M]. Malware
28.
Any
software installed on PC that collects your information without user’s
knowledge and sends that information back to the creator so they can use your
personal information in some immoral way. Spyware
29.
An
application that look like they are doing something harmless, but secretly have
malicious code that does something else. Trojan
30.
A
software application used by companies for marketing purposes; advertising
banners are displayed while any program is running. Adware
31.
A
computer program used to prevent, detect, and remove malware / computer virus.
[SLC 2066 S] . Antivirus software
32.
A
program that can disinfect a file from virus [SLC 2070] [SLC 2072] [SEE 2079]
[SEE 2078 GP] . Antivirus software
33.
The
software that protects computer virus. [SLC 2069] [SEE 2079 GP] [SEE 2078 GP] .
Antivirus software
34.
The
system of copying data and programs into another location or creating a
duplicate copy of it’s in a secured place. [SEE 2078] . Backup
35.
Making
an extra / duplicate copy of data and
software for security purpose. [SLC 2066] [SLC 2066 S]. [SLC 2067] [SEE 2075].
Backup
36.
A
spare copy of important program and documents. [SLC 2069 S]. Backup
37.
The
process of making copies of data or data files to use in the event the original
data or data files are lost or destroyed. [SEE 2080 NP]. Backup
38.
A
way to get the investment – whole or part of it – back in case, the computer
system is damaged because of theft, vandalism or natural calamities like fire
or flood. Insurance
39.
An
electronic device that supply electronic current when electricity is cut off.
[SLC 2067 S] [SEE 2073 U]. UPS (Uninterruptible Power Supply)
40.
Device
used for power protection. [SLC 2066 S]. Volt guard
E-commerce
1.
The
electronic transactions such as buying, selling and exchanging of goods,
services and information over computer communication network such as the
Internet. E-Commerce
2.
The
process of buying and selling or exchanging of products, services and
information through the Internet. E-Commerce
3.
The
type of E-Commerce which establishes the electronic business relationships
between a business organization (merchant) and final consumers.
Business-to-Consumer (B2C)
4.
A
type of e-commerce which is conducted between companies. Business-to-Business
(B2B)
5.
A
type of e-commerce which is conducted between consumers. Consumer-to-Consumer
(C2C)
6.
The
process of buying and selling of goods and services through wireless handheld
devices such as smartphones, tablets or personal digital assistants (PDAs).
M-Commerce
7.
Commercial
transaction through mobile devices. / Commerce done by mobile. [SEE 2078 NP]
M-Commerce
8.
The
payment for buying goods or services through the Internet using different
online payment gateway. Online Payment
9.
Paying
money in E-Commerce using internet. [SEE 2080 P]. Online Payment
10.
The
money that is exchanged electrically. [SEE 2080 PA]. Digital Currency
Contemporary
Technology
1.
A
technology that allows users to access and use of computing resources, like
servers and software, over the internet. Cloud Computing
2.
A
type of cloud service where customer can use processing, storage, networking,
and other computing resources from cloud service providers to run their
software system. Infrastructure as a Service (IaaS)
3.
A
type of cloud service where Customer subscribes the software services from a
vendor for an annual subscription fee or sometimes free and use it over
Internet. Software as a Service (SaaS)
4.
A
type of cloud service where Customer use infrastructure and programming tools
and environment supported by the vendors to develop their own applications.
Platform as a Service (PaaS)
5.
A cloud
computing environment dedicated to a single organization. Private Cloud
6.
A type of
cloud computing that is delivered via the internet and shared across
organizations. Public Cloud
7.
Combination
of private and public cloud. [SEE 2080 PH]. Hybrid Cloud
8.
An emerging branch in computer science,
which interprets the means and method of making computers think like human
beings. Artificial intelligence (AI)
9.
A
systems or machines that mimic human intelligence to perform tasks and can
iteratively improve themselves based on the information they collect.
Artificial intelligence (AI)
10.
A
set of services provided by the government to public via electronic media
especially using Internet. E-Governance
11.
The transaction between
the government to citizens. Government-to-Citizen(G2C)
12.
The transaction between
government to business. Government-to-business (G2B)
13.
The transaction between
government to government. Government-to-Government (G2G)
14.
the transaction between
government to employee. Government-to-Employee (G2E)
15.
The
use of computer technology to create a simulated environment. Virtual Reality
(VR)
16.
An
artificial environment created by a computer system that appears real. [SEE
2080]. Virtual Reality
17.
A
variety of devices that allow people to access data and information from
wherever they are. Mobile computing
18.
A
system of interrelated computing device to exchange information over a network
without human-to-human or human to computer interaction. IoT (Internet of
Things)
19.
Learning
through electronic media. [SLC 2070 S] [SEE 2074 U] [SEE 2079] [SEE 2078 GP].
E-Learning
20.
a
new concept of delivering digital contents in learner oriented environment
using information and communication technology (ICT). E-Learning
21.
A digital banking system that enables customers to conduct financial
transactions and manage their accounts online through the internet or mobile
apps without the need for a physical visit to a bank branch. E-banking
22.
A facility offered by
banks and financial institutions that allow customers to use banking services
over the internet. Internet Banking
23.
The act of making
financial transactions on a mobile device (cell phone, tablet, etc.). Mobile
banking
24.
The
smallest unit to represent information on a quantum computer. [SEE 2076 M] [SEE
2078 PM] [SEE 2080 PQ] [SEE 2080 J]. Qubit
25.
The
process of repeatedly executing some code until condition satisfies. [SEE 2079
B]. Looping
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