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Saturday, June 27, 2026

CHAPTER 1 - COMPUTER NETWORK AND COMMUNICATION PDF DOWNLOAD

Chapter 1 • SEE Computer Science 2083

Computer Network & Communication

Complete theory notes and practical tasks based on the CDC New Curriculum 2083.

Theory 1.1–1.9Practical TasksCDC Curriculum 2083

This chapter introduces the fundamentals of computer networking and communication, including telecommunication, communication media, connectors, networking devices, topologies, network coverage, architecture, IP addressing, and Internet technologies. It also includes practical networking activities prescribed by the CDC New Curriculum 2083.

1.1 Concept of Telecommunication

  • Telecommunication is the process of sending and receiving information over long distances with the help of electronic devices.
  • The word telecommunication comes from the Greek word tele, meaning far off, and the Latin word communicare, meaning to share. Therefore, telecommunication means sharing information from far away.
  • Telecommunication helps people exchange voice, text, pictures, videos, and data quickly and easily, even when they are far apart.
  • Common telecommunication devices include telephones, mobile phones, radios, televisions, and computers.
  • Examples of telecommunication include making phone calls, sending text messages, using the Internet, attending online meetings, and watching television programs.
Network in Telecommunication

In telecommunication, a network is a system in which two or more electronic devices are connected to share information and communicate with each other.

A network mainly works in two ways:

1. Wired Network: A wired network uses physical cables or telephone lines to connect devices.

2. Wireless Network: A wireless network connects devices without physical wires using technologies such as Wi-Fi and mobile networks.

Through these networks, people can easily share messages, sound, pictures, videos, and data over long distances quickly and efficiently.

Broadband

Broadband is a high-speed Internet connection that allows users to send and receive large amounts of data quickly through different communication technologies. It is much faster than the old dial-up Internet connection.

Uses of Broadband

Watching videos online , Attending online classes , Playing online games , Downloading files

Places Where Broadband is Used

Homes , Schools , Offices, Public places

Types of Broadband
1. DSL (Digital Subscriber Line)
  • Uses telephone lines to provide faster Internet access for homes and small offices.
2. Cable Broadband

Uses television (TV) cables to deliver fast and stable Internet, mainly for homes.

3. Fiber-Optic Broadband

Uses fiber-optic (glass) cables to provide very high-speed, reliable Internet for gaming, streaming, and large file transfers.

4. Satellite Broadband

Uses communication satellites to provide Internet in remote and rural areas where cable connections are unavailable, but weather can affect the signal.

5. Wireless Broadband

Uses Wi-Fi, 4G, or 5G mobile networks to provide convenient wireless Internet access without physical cables.

Throughput

Throughput is the actual amount of data that is successfully sent or received over a network in a given period of time. It shows the real speed of data transfer between devices.

In simple words, throughput measures how much data is actually transferred successfully.

Units of Throughput
  • bps (Bits per second)
  • Kbps (Kilobits per second)
  • Mbps (Megabits per second)
  • Gbps (Gigabits per second)

Higher throughput means faster and smoother performance, such as quicker downloads, video streaming without buffering, and a better online experience.

Examples
  • Downloading a movie quickly
  • Watching YouTube videos without buffering
  • Attending online classes smoothly
  • Playing online games with less delay
Bandwidth

Bandwidth is the maximum amount of data that a network can transmit in a given period of time. It represents the data-carrying capacity of a network.

In simple words, bandwidth shows how much data can be sent or received at one time.

Units of Bandwidth
  • bps (Bits per second)
  • Kbps (Kilobits per second)
  • Mbps (Megabits per second)
  • Gbps (Gigabits per second)

Higher bandwidth allows more data to travel at once, resulting in faster Internet access, smoother video streaming, quicker file downloads, and better online communication.

Examples
  • Streaming high-quality videos
  • Downloading large files quickly
  • Attending online classes smoothly
  • Making video calls without interruptions
Difference Between Bandwidth and Throughput
BandwidthThroughput
Bandwidth is the maximum amount of data that a network can transmit in a given period of time.Throughput is the actual amount of data that is successfully transmitted over a network in a given period of time.
It represents the maximum capacity of a network connection.It represents the actual performance of a network connection.
It is the theoretical or maximum speed that a network can provide.It is the practical or real speed experienced by users.
It usually remains fixed for a particular network connection.It changes depending on network traffic and conditions.
It is less affected by network congestion or interference.It is affected by congestion, interference, hardware, and network load.
3G (Third Generation Network)

3G is the third generation of mobile network technology. It provides faster Internet speed and better communication services than 2G.

Features of 3G
  • Faster Internet browsing
  • Sending and receiving pictures and videos (multimedia messaging)
  • Making video calls
  • Using mobile broadband services, online games, and mobile apps
Importance of 3G

3G made smartphones more useful by providing faster Internet access and better communication services. It helped people use online learning, social media, entertainment, and other Internet-based services more easily.

4G (Fourth Generation Network)

4G is the fourth generation of mobile network technology. It is much faster and more reliable than 3G. It provides high-speed Internet and a better online experience on mobile devices.

Features of 4G
  • Very fast Internet speed
  • Faster downloading and uploading of files
  • Less delay during online activities
  • High-quality video streaming (HD videos)
  • Better online gaming experience
  • Quick access to websites and mobile apps
Importance of 4G

4G made it easier to study online, watch videos, play games, browse the Internet, and communicate with others using mobile phones and tablets.

5G (Fifth Generation Network)

5G is the fifth generation of mobile network technology. It is much faster, smarter, and more powerful than 4G. It provides very high Internet speed, a strong network connection, and supports many devices at the same time.

Features of 5G
  • Super-fast Internet access
  • Supports advanced technologies like Augmented Reality (AR) and Virtual Reality (VR)
  • Helps self-driving cars communicate and operate efficiently
  • Connects smart devices such as smart homes and smart cities
  • Supports a large number of connected devices at the same time
Importance of 5G

5G is improving communication and making technology faster and more efficient. It is helping in education, healthcare, transportation, business, entertainment, and smart city development.

Generation Comparison
Feature3G (Third Generation)4G (Fourth Generation)5G (Fifth Generation)
DefinitionThe third generation of mobile network technology that provides fast Internet and supports services like web browsing and video calling.The fourth generation of mobile network technology that provides very fast Internet with better speed, quality, and lower latency than 3G.The fifth and latest generation of mobile network technology that provides ultra-fast Internet, extremely low latency, and supports advanced technologies.
Video CallsSupports basic video calling.Supports high-quality video calling.Supports Ultra HD video calling with excellent quality.
Online GamingSuitable for basic online gaming.Provides a better gaming experience with lower latency.Offers an excellent gaming experience with extremely low latency.
LatencyHas moderate latency.Has low latency.Has very low latency for real-time communication.
IoT SupportProvides limited support for IoT devices.Provides partial support for IoT applications.Provides excellent support for IoT and smart devices.
AR & VRDoes not support AR and VR applications.Provides limited support for AR and VR.Fully supports AR and VR applications.
Self-driving VehiclesDoes not support self-driving vehicles.Provides limited support for autonomous vehicles.Fully supports self-driving vehicles and other smart technologies.
Difference Between 1G, 2G, 3G, 4G and 5G
Basis1G2G3G4G5G
GenerationFirst GenerationSecond GenerationThird GenerationFourth GenerationFifth Generation
TechnologyAnalogDigitalAdvanced DigitalHigh-Speed DigitalSmart Network Technology
Internet SupportNot AvailableVery LimitedAvailableHigh-SpeedUltra-High-Speed
Main ServiceVoice CallsVoice Calls and SMSInternet and Video CallsHD Streaming and Online GamingSmart Devices and Advanced Applications
SpeedVery SlowSlowFastVery FastExtremely Fast
Call QualityLowBetter than 1GGoodHighVery High
Device SupportMobile PhonesMobile PhonesSmartphonesSmartphones and TabletsSmartphones, Smart Devices, IoT Devices
Examples of UseVoice CommunicationSMS and CallsWeb Browsing and Video CallsVideo Streaming and GamingSmart Homes, Smart Cities, AR/VR
1.1.7 Data Packets

Data packets are small units of data into which information is divided before being sent over a network. These packets travel through the network separately and are reassembled at the destination to form the original information.

Importance of Data Packets
  • Help send information faster
  • Make data transfer more reliable
  • Improve communication over long distances

Each data packet contains a part of the information along with details such as the sender's address and receiver's address, ensuring that it reaches the correct destination.

1.1.8 Frequency

In telecommunication, frequency refers to the number of times a signal is transmitted in one second. It affects how data is sent and received through communication channels.

Importance of Frequency
  • Wi-Fi and Bluetooth communication
  • Mobile networks such as 4G and 5G
  • Radio and television broadcasting
  • RFID systems and microwave ovens
Units of Frequency

kHz (Kilohertz) = 1,000 cycles per second

MHz (Megahertz) = 1,000,000 cycles per second

GHz (Gigahertz) = 1,000,000,000 cycles per second

Examples of Frequency in Daily Life
TechnologyFrequency RangePurpose / Use
Wi-Fi2.4 - 2.5 GHzWireless Internet
Bluetooth2.4 - 2.5 GHzWireless connection between devices
FM Radio88 - 108 MHzMusic and news broadcasting
AM Radio530 - 1710 kHzLong-distance radio broadcasting
Microwave Oven2.45 GHzHeating food
RFID (UHF)860 - 960 MHzSmart cards and inventory tracking
Television (UHF)470 - 890 MHzDigital TV broadcasting
5G (mmWave)24 - 100 GHzUltra-fast mobile communication
1. Communication Mode

Communication mode refers to the direction in which data and information are transmitted between devices.

There are three types of communication modes:

1. Simplex Mode

In simplex mode, data is transmitted in one direction only. The receiver cannot send data back.

Examples:

Radio broadcasting

Television broadcasting

Newspaper

Books

2. Half-Duplex Mode

In half-duplex mode, data can flow in both directions, but only one direction at a time.

Examples:

Walkie-talkie

Wireless handsets

3. Full-Duplex Mode

In full-duplex mode, data can flow in both directions at the same time.

Examples:

Mobile phones

Landline phones

Difference Between Communication Modes
BasisSimplex ModeHalf-Duplex ModeFull-Duplex Mode
DefinitionSimplex mode is a communication mode in which data is transmitted in only one direction, from the sender to the receiver.Half-duplex mode is a communication mode in which data can travel in both directions, but only one direction at a time.Full-duplex mode is a communication mode in which data can travel in both directions simultaneously.
Direction of CommunicationOne-way communication only.Two-way communication, but not at the same time.Two-way communication at the same time.
Data FlowData flows only from sender to receiver.Data flows in both directions alternately.Data flows in both directions simultaneously.
Main AdvantageSimple, reliable, and inexpensive communication.Allows two-way communication using a single communication path.Provides the fastest and most efficient communication with real-time interaction.
Main DisadvantageReceiver cannot send any response or feedback.Communication is slower because devices must wait for their turn.Requires more complex and costly networking equipment.
Common ExamplesRadio broadcasting, Television broadcasting, Newspaper, Keyboard to ComputerWalkie-talkie, Wireless handsets, CB RadioMobile phones, Landline telephones, Video conferencing, Online voi

1.2 Communication Media

Communication media is the path or channel through which data and information are transmitted from one device to another. It is also known as transmission media.

Communication media helps connect devices and enables them to exchange data and information.

Types of Communication Media

1. Guided Media (Wired Media) and 2. Unguided Media (Wireless Media)

1.2.1 Guided Media (Wired Media)

Guided media is a type of communication media that uses physical cables or wires to transmit data and information between computers and other network devices.

It is also called wired media because devices are connected using cables.

Examples:

Twisted Pair Cable

Coaxial Cable

Optical Fiber Cable

Guided media is generally faster, more secure, less interference from external signals and more reliable than wireless communication.

Types of Guided Media

1. CAT6 (Category 6 Cable) and 2. Optical Fiber Cable

a. CAT6 (Category 6 Cable)

CAT6 (Category 6) is a type of network cable used to connect computers, routers, switches, and other network devices. It provides faster and more reliable communication than older cables such as CAT5e.

Features of CAT6
  • Supports speeds up to 1 Gbps over a distance of 100 meters
  • Can support 10 Gbps over shorter distances
  • Has better insulation and tightly twisted wires
  • Reduces signal interference and provides a stable connection

CAT6 cables are commonly used in homes, offices, and data centers where fast and strong internet is important.

b. Optical Fiber Cable

Optical Fiber Cable is a high-speed communication cable made of thin strands of glass or plastic. It transmits data using light signals, allowing data to travel very fast over long distances.

Optical fiber is faster, more reliable, and more efficient than twisted pair and coaxial cables.

Features of Optical Fiber Cable
  • Transmits data using light signals
  • Provides very high data transmission speed
  • Can carry data over long distances
  • Has very low signal loss
  • Offers reliable communication
Uses of Optical Fiber Cable

High-speed Internet services

Telecommunications

Data centers

Cable television networks

Common Optical Fiber Connectors

ST (Straight Tip)

SMA (Screw-Mounted Adaptor)

SC (Subscriber Connector)

CAT6 vs Optical Fiber
CAT6 CableOptical Fiber Cable
CAT6 is made of copper wires that transmit data using electrical signals.Optical fiber is made of glass or plastic fibers that transmit data using light signals.
It provides speeds of up to 1 Gbps over 100 m and up to 10 Gbps over shorter distances.It provides very high-speed data transmission over long distances.
It is suitable for short to medium-distance communication.It is suitable for long-distance communication.
It can be affected by electromagnetic interference (EMI).It is not affected by electromagnetic interference.
It is less expensive and easier to install.It is more expensive but offers better performance and reliability.
It commonly uses an RJ45 connector.It commonly uses ST, SC, or SMA connectors.
It is mainly used in Local Area Networks (LANs).It is mainly used by Internet Service Providers (ISPs), backbone networks, and data centers.
Did You Know? 🤔
  • Optical fiber transmits data using light signals, making it one of the fastest communication media.
  • Optical fiber cables are very thin but can carry a huge amount of data over long distances.
  • Although optical fiber is made of glass or plastic, it can be bent slightly without breaking.
1.2.2 Unguided Media (Wireless Media)

Unguided media is a type of communication media that transmits data and information without using physical cables or wires. It uses wireless signals such as radio waves to send and receive data between devices. It is also known as wireless media.

Unguided media is widely used for Internet access, mobile communication, and wireless data sharing.

In Nepal, permission to use wireless technology is given by the government to ensure proper use and security

Common Types of Unguided Media
1. Wi-Fi (Wireless Fidelity)
2. Bluetooth
3. RFID (Radio Frequency Identification)
4. Satellite Communication
Wi-Fi (Wireless Fidelity)

Wi-Fi (Wireless Fidelity) is a wireless technology that allows devices to connect to the Internet without using cables. It uses radio waves to send and receive data between devices.

It commonly operates on 2.4 GHz and 5 GHz frequency bands.

Wi-Fi provides a fast and reliable Internet connection. It can connect many devices to the Internet at the same time through a router or access point.

Wi-Fi is widely used in homes, schools, offices, and public places for wireless Internet access.

Bluetooth

Bluetooth is a wireless technology that allows devices to exchange data over short distances without using cables.

It is commonly used in smartphones, tablets, computers, smartwatches, wireless headphones, and fitness bands.

Bluetooth uses radio waves to connect devices and transfer files, music, photos, and other information.

It uses a technique called Frequency Hopping Spread Spectrum (FHSS), which reduces signal interference and improves connection reliability.

Bluetooth uses very little power, making it suitable for small electronic devices. It is built into most modern devices and is commonly used to connect wireless headphones, speakers, keyboards, mice, smartwatches, and other gadgets.

RFID (Radio Frequency Identification)

RFID (Radio Frequency Identification) is a wireless technology that uses radio waves to identify and track objects, animals, or people.

An RFID system consists of RFID tags and an RFID reader. When the reader scans a tag, it receives the information stored in the tag.

Types of RFID Tags
  • Passive RFID Tag – Works without a battery.
  • Active RFID Tag – Uses a battery and works over a longer distance.

RFID is widely used for identifying and tracking items. It is also used in inventory management, access control systems, and contactless payment systems.

RFID provides a fast and reliable way to collect data and is commonly used in stores, offices, schools, and transportation systems.

Satellite Communication

Satellite communication is a wireless communication system that uses artificial satellites to transmit information over long distances around the world.

Satellites receive signals from one location and transmit them to another, making global communication possible.

Satellite communication has been used for communication services such as telecommunication, radio, television, and Internet services.

It allows the transmission of text, images, audio, and video to any part of the world.

Today, satellite communication is widely used for television broadcasting, weather forecasting, GPS navigation, military communication, and Internet services.

Difference Between Guided Media and Unguided Media
BasisGuided MediaUnguided Media
DefinitionGuided media transmits data through physical cables or wires.Unguided media transmits data through the air using electromagnetic waves without physical cables.
MediumUses copper or fiber-optic cables as the transmission medium.Uses air or free space as the transmission medium.
Signal TypeTransmits data using electrical or light signals.Transmits data using radio waves, microwaves, infrared, or satellite signals.
SpeedGenerally provides higher speed and a more stable connection.Speed varies depending on signal strength, distance, and interference.
ReliabilityMore reliable because the transmission path is fixed.Less reliable because signals can be affected by interference.
SecurityMore secure as data travels through cables.Less secure because wireless signals can be intercepted more easily.
Weather EffectGenerally not affected by weather conditions.Can be affected by rain, storms, obstacles, and other environmental factors.
Also Known AsAlso called wired media or bounded media.Also called wireless media or unbounded media.
ExamplesCAT6 Cable, Coaxial Cable, Optical FiberWi-Fi, Bluetooth, RFID, Satellite Communication

1.3 Connectors

Connectors are hardware devices used to connect communication media (cables) to network devices such as computers, routers, and switches. Connectors help transfer data signals between network devices and communication media.

Why are Connectors Important?

Connectors play an important role in computer networking because they:

Connect cables to networking devices.

Ensure stable and reliable data transmission.

Reduce signal loss during communication.

Allow easy installation and replacement of cables.

Support high-speed communication.

Help different networking devices communicate efficiently.

Types of Connectors

There are two common types of connectors:

RJ-45 Connector

Media Converter

1. RJ-45 (Registered Jack-45)

The RJ45 connector is a standardized interface for connecting Ethernet cables to network devices like computers, routers, and switches.

It features eight pins in a modular jack format, easy insertion and removal, and follows specific wiring schemes.

It supports reliable, highspeed data transmission over Ethernet networks.

Uses of RJ-45

RJ-45 connectors are used in Local Area Networks (LANs), home Internet connections, school computer labs, offices, data communication, and for connecting computers to switches and routers.

2. Media Converter

A media converter is a networking device used to connect different types of communication media, such as Ethernet (copper) cables and optical fiber cables.

It converts electrical signals from copper cables into light signals for optical fiber cables, and vice versa.

A media converter converts electrical signals from Ethernet (copper) cables into light signals for optical fiber cables, and vice versa.

It is commonly used in schools, offices, and data centers to connect different network systems.

Importance of Media Converter

Useful when copper cables cannot cover long distances.

Allows the use of optical fiber for faster and more reliable communication.

When is a Media Converter Used?

A media converter is useful when:

Copper cable cannot cover the required distance.

Fiber optic cable is needed for higher speed.

A network needs to connect copper and fiber cables.

Better network performance is required.

Long-distance communication is needed.

RJ-45 vs Media Converter
BasisRJ-45 ConnectorMedia Converter
DefinitionRJ-45 is a connector used to connect Ethernet cables to network devices.A media converter is a networking device that connects copper and fiber optic networks.
Signal TypeTransmits electrical signals through copper cables.Converts electrical signals into light signals and light signals into electrical signals.
Cable UsedUses copper Ethernet cables such as CAT5e and CAT6.Uses both copper cables and fiber optic cables.
Main FunctionConnects Ethernet cables to computers, routers, switches, and other network devices.Connects copper and fiber optic networks by converting signal types.
Transmission DistanceSupports communication up to 100 meters.Supports communication over several kilometers using fiber optic cables.
SpeedProvides high-speed Ethernet communication.Provides very high-speed communication over long distances.
CostLess expensive and economical.More expensive due to additional hardware and fiber optic technology.
InstallationEasy and simple to install.Installation is more complex and requires technical knowledge.
Power SupplyDoes not require an external power supply.Requires an external electrical power supply to operate.
Common UsesUsed in homes, schools, offices, and Local Area Networks (LANs).Used in data centers, Internet Service Providers (ISPs), hospitals, campuses, and large organizations.

1.4 Networking Devices

Networking devices are hardware devices used to connect computers and other devices in a network. They help establish communication, manage the flow of data, and enable users to share resources such as files, printers, and Internet connections efficiently.

The common networking devices are: Repeater , Hub , Switch , Bridge , Router

1. Repeater

A Repeater is a networking device that receives weak signals and regenerates them to their original strength, and retransmits them to the next device.

It makes it possible for long-distance data transfer. So, it boosts the data signals that are received from the network.

2. Hub

A Hub is a basic networking device with multiple ports that connects several computers in a star topology. When it receives data from one device, it broadcasts the data to every connected device regardless of the intended destination.

It is simple, easier to install and low cost as compared to other devices.

It can receive or send information between the computers. Nowadays, hub is replaced by switch.

3. Switch

A Switch is an network connectivity device that connects multiple computers and forwards data only to the intended destination device. It makes communication faster, more secure, and more efficient than a hub.

How It Works

A switch receives data from a computer.

It checks the destination MAC address.

It identifies the correct receiving device.

It sends the data only to that specific device instead of broadcasting it to all devices.

4. Bridge

A Bridge is a networking device that connects two similar networks or LAN segments using the same communication protocol. It examines incoming data and decides whether to forward or discard it, helping reduce unnecessary network traffic.

5. Router

A Router is an intelligent networking device that connects two or more different wired or wireless networks. It forwards data packets using IP addresses and automatically selects the best possible path for data transmission.

How It Works

A router receives incoming data packets.

It examines the destination IP address.

It determines the most efficient route.

It forwards the data to the correct destination network.

1.5 Network Topology

Network topology is the physical or logical arrangement of computers, network devices, and cables in a computer network. It defines how devices are connected and how data travels from one device to another.

Physical topology shows the actual arrangement of cables and devices.

Logical topology shows the path through which data travels in the network.

A LAN topology refers to the layout or structure used to connect computers within a Local Area Network (LAN).

Types of Network Topology

There are four main types of network topology:

Bus Topology 2. Star Topology 3. Ring Topology 4. Hybrid Topology

1.5.1 Bus Topology

Bus topology is a network topology in which all computers and devices are connected to a single main cable called a bus.

The cable has terminators at both ends to prevent signal loss and ensure proper data transmission.

When the bus topology has exactly two endpoints, it is called a Linear Bus Topology.

Features of Bus Topology
  • Requires less cable than many other topologies
  • Cost-effective and economical
  • Easy to understand and install
  • Suitable for small networks
  • Easy to expand
  • Terminators are required at both ends of the cable
Advantages

Requires less cable, making it low-cost.

Easy to install and maintain.

Suitable for small LANs.

Easy to add new devices.

Does not require a central device such as a switch or hub.

Disadvantages

If the backbone cable fails, the entire network stops working.

Network performance decreases as more devices are added.

Difficult to identify faults in the cable.

Data collisions can occur when multiple devices transmit simultaneously.

Limited cable length and number of connected devices.

Common Uses : Small offices , Small computer laboratories , Temporary networks , Home networks with a few devices (older installations)

1.5.2 Star Topology

Star topology is a network topology in which all computers and devices are connected to a central device called a hub or switch through separate cables.

The hub or switch controls the communication between devices in the network.

Features of Star Topology
  • Provides fast performance and low network traffic
  • Easy to install, troubleshoot, and modify
  • Failure of one node does not affect other nodes
  • Easy to add or remove devices
  • Widely used in modern networks
Advantages

Fast and efficient data communication.

Easy to install, manage, and troubleshoot.

Failure of one computer or cable does not affect the rest of the network.

Easy to add or remove devices without disturbing the network.

Better performance because each device has its own dedicated cable.

Disadvantages

If the hub or switch fails, the entire network stops working.

Requires more cable than bus topology.

Installation cost is higher due to the central device and additional cables.

Network performance depends on the central hub or switch.

Common Uses

Schools and colleges

Computer laboratories

Offices and businesses

Banks

Modern home and office LANs

1.5.3 Ring Topology

Ring topology is a network topology in which each computer is connected to the next computer, and the last computer is connected to the first, forming a closed loop or ring.

Data travels from one computer to another in a sequential manner around the ring.

Features of Ring Topology
  • Forms a closed loop network
  • Each computer has equal responsibility in data transmission
  • Data is transmitted sequentially from one device to another
  • Network performance is less affected by high traffic
  • Can support a large number of nodes using repeaters
Advantages

Data collisions are greatly reduced because data moves in one direction.

Performs well even under heavy network traffic.

Every computer has equal access to the network.

Can cover longer distances using repeaters.

Suitable for networks requiring orderly data transmission.

Disadvantages

Failure of a single computer or cable can disrupt the entire network.

Adding or removing a computer may interrupt the network.

Troubleshooting is more difficult than in a star topology.

Data must pass through multiple computers, which may increase transmission time.

Common Uses

Fiber optic communication networks

Metropolitan Area Networks (MANs)

Industrial control systems

Older LAN implementations

1.5.4 Hybrid Topology

Hybrid topology is a network topology formed by combining two or more different topologies, such as star, bus, and ring, into a single network.

It combines the advantages of different topologies to provide better flexibility, reliability, and performance.

Features of Hybrid Topology
  • Allows easy expansion of the network
  • Supports the addition of new devices and technologies
  • Reduces the risk of complete network failure
  • Combines the advantages of different topologies
  • Provides better speed and efficiency
Advantages

Highly flexible and scalable.

Easy to expand as the network grows.

More reliable because failure in one part usually does not affect the entire network.

Provides better performance by combining the strengths of different topologies.

Suitable for organizations with different networking requirements.

Disadvantages

Expensive to install and maintain.

Complex to design and manage.

Troubleshooting can be difficult.

Requires more networking devices and cables.

Common Uses

Large companies and corporate offices

Universities and colleges

Banks

Hospitals

Government organizations

Large campus networks

Difference Between Bus, Star, Ring, and Hybrid Topology
BasisBus TopologyStar TopologyRing TopologyHybrid Topology
DefinitionAll devices are connected to a single backbone cable.All devices are connected to a central hub or switch.Each device is connected to two neighboring devices, forming a closed loop.A combination of two or more different network topologies.
ConnectionSingle backbone cable.Central hub or switch.Closed circular loop.Combination of different topologies.
Central DeviceNot required.Hub or Switch is required.Not required.Depends on the topologies used.
Data TransmissionData travels through the backbone cable.Data passes through the hub or switch.Data travels sequentially from one device to another.Depends on the combined topologies.
Cable RequiredLeast amount of cable.More cable than bus topology.Moderate amount of cable.Highest amount of cable.
CostLow.Medium.Medium.High.
InstallationEasy.Easy.Moderate.Complex.
ExpansionEasy to expand.Easy to add new devices.Expansion may interrupt the network.Highly flexible and scalable.
Failure EffectFailure of the backbone cable stops the entire network.Failure of one node does not affect others, but hub/switch failure stops the network.Failure of one node or cable may stop the entire network.Failure in one section usually does not affect the whole network.
PerformancePerformance decreases as more devices are added.Fast performance with low network traffic.Performs well under heavy traffic.High performance by combining the strengths of different topologies.
Best Used ForSmall networks.Schools, offices, and LANs.Fiber optic and industrial networks.Large organizations and enterprise networks.

1.6 Overview of Different Networks Based on Coverage

A computer network is a group of two or more computers and devices connected through wired or wireless communication media to exchange data, communicate, and share resources such as hardware, software, and files.

In simple words, a computer network allows multiple computers to work together and share information and resources efficiently.

Features of a Computer Network
  • Shares hardware devices such as printers, scanners, and hard disks
  • Enables communication and information sharing through the Internet
  • Supports centralized administration
  • Provides data and software backup facilities
Services Provided by a Computer Network

Print Service: Allows multiple users to share a printer.

File Service: Enables users to store and share files.

Database Service: Allows users to access a common database.

Application Service: Shares software applications across the network.

Message Service: Supports communication through email and messaging.

The first computer network, called ARPANET, was created in 1969 and became the foundation of today's Internet.

💡 Did You Know?

The first message sent over ARPANET was supposed to be "LOGIN", but the system crashed after sending only "LO".

💡 Did You Know?

So, the first message in Internet history was simply "LO"! 😄

Types of Computer Networks Based on Coverage Area (geographical area)

1. PAN (Personal Area Network)

2. LAN (Local Area Network)

3. MAN (Metropolitan Area Network)

4. WAN (Wide Area Network)

1. PAN (Personal Area Network)

A Personal Area Network (PAN) is a computer network that connects devices around a single person within a short distance, usually up to 10 meters.

It is mainly used for personal communication and data sharing between devices such as smartphones, tablets, laptops, smartwatches, and other personal gadgets.

Features of PAN
  • Covers a small area, usually up to 10 meters
  • Connects personal devices such as smartphones, tablets, and laptops
  • Allows sharing of files, photos, videos, and other data
  • Easy to set up and use
Examples of PAN

Smartphone connected to a smartwatch

Laptop connected to a wireless mouse

Mobile phone connected to Bluetooth headphones

File sharing through Bluetooth

2. LAN (Local Area Network)

A Local Area Network (LAN) is a computer network that connects computers and devices within a small geographical area such as a room, building, school, college, or office.

LAN generally uses wired communication, although wireless LAN (WLAN) can also be used. It provides high-speed data transfer and allows devices to share resources and information.

Features of LAN
  • Covers a small geographical area
  • Provides high-speed data transmission
  • Connects multiple devices for resource sharing
  • Has a low transmission error rate
  • Communication quality is better than MAN and WAN
Examples of LAN

School computer lab

Office network

Home network

College computer lab

WLAN (Wireless LAN)

A WLAN is a LAN that uses wireless technology such as Wi-Fi instead of cables to connect devices.

3. MAN (Metropolitan Area Network)

A Metropolitan Area Network (MAN) is a computer network that covers a larger area than a LAN but a smaller area than a WAN. It usually connects computers and networks within a city, valley, or metropolitan area.

A MAN can use both wired and wireless communication technologies and is commonly used by organizations with branches located in different parts of a city.

Features
  • Covers a city, valley, or metropolitan area
  • Larger than LAN but smaller than WAN
  • Connects multiple LANs together
  • Supports sharing of regional resources
  • Can use wired or wireless communication
Examples

Network connecting bank branches in a city

University campus network

City-wide government office network

4. WAN (Wide Area Network)

A Wide Area Network (WAN) is a computer network that connects computers and networks over a large geographical area, such as countries or continents.

WAN connects computers and networks over long distances using communication technologies such as telephone lines, optical fiber, mobile networks, and satellite communication.

The Internet is the largest example of a WAN.

Features
  • Covers a very large geographical area
  • Connects networks across cities, countries, and continents
  • Uses communication media such as satellites, telephone networks, and optical fiber cables
  • Usually owned and managed by multiple organizations
  • Enables worldwide communication
Examples of WAN

Internet

4G/5G Mobile Networks

Satellite Communication

International Banking Networks

📊 Comparison of PAN, LAN, MAN and WAN
BasisPANLANMANWAN
Full FormPersonal Area NetworkLocal Area NetworkMetropolitan Area NetworkWide Area Network
Coverage AreaCovers a very small area (1–10 metres) around a single person.Covers a small geographical area such as a room, office, school, or campus.Covers a city or metropolitan area by connecting multiple LANs.Covers a very large geographical area, such as countries or continents.
OwnershipUsually owned and managed by an individual user.Usually owned and managed by a single organization or institution.May be owned and managed by one or more organizations.Usually managed by multiple organizations and Internet service providers (ISPs).
Communication SpeedProvides moderate speed for connecting personal devices.Provides very high-speed communication with low transmission errors.Provides high-speed communication between different LANs within a city.Provides lower communication speed than LAN because of the large geographical distance.
Technology UsedUses Bluetooth, USB, and Wi-Fi Direct for communication.Uses Ethernet cables and Wi-Fi technology.Uses fiber optic cables, leased lines, and high-speed communication links.Uses fiber optics, satellites, microwave links, and the Internet.
Main PurposeUsed for connecting and sharing data between personal devices.Used for sharing resources and information within a building or campus.Used for connecting multiple LANs within a city.Used for connecting networks across countries and continents.
Installation CostHas the lowest installation and maintenance cost.Has a low installation and maintenance cost.Has a moderate installation and maintenance cost.Has the highest installation and maintenance cost because of its large coverage area.
ExamplesSmartphone connected to wireless earbuds.School computer lab or office network.City-wide banking or university network.The Internet or a multinational company network.

1.7 Network Architecture

Network architecture is the design or structure of a computer network that determines how devices are connected, communicate, and share resources.

There are two types of network architecture:

Client-Server Network

Peer-to-Peer Network

1.7.1 Client-Server Network
  • A client-server network is a network architecture in which one or more powerful central computers (servers) provide services, resources, and data to other computers (clients).
  • A server is a powerful computer that manages network resources and provides services to client computers.
  • A client is a computer that requests and uses the services and resources provided by the server.All communication and resource sharing take place through the central server. In a client-server network, clients send requests to the central server, which processes the requests and provides the required services, resources, or data.
Features
  • A central server controls and manages the network.
  • Centralized backup of data is possible.
  • Dedicated servers provide faster and more efficient resource sharing.
  • It provides better security because the server centrally manages access to resources.
  • Multiple clients can access services from the same server.
Advantages
  • Centralized management of the network.
  • Better security and access control.
  • Easy backup and recovery of data.
  • Faster and efficient resource sharing.
  • Suitable for large organizations.
Disadvantages
  • If the server fails, the entire network may stop working.
  • Installation and maintenance are expensive.
  • Requires a dedicated server and a network administrator.

Common server operating systems include Microsoft Windows Server, Ubuntu Server, CentOS, and UNIX.

Real-Life Example

In a school computer lab, students use client computers to access files, printers, and the Internet through a central server.

Network Administrator

A network administrator is a person who manages, maintains, and secures a computer network.

1.7.2 Peer-to-Peer Network
  • A peer-to-peer (P2P) network is a network architecture in which all computers (peers) are equal and can communicate and share resources directly without a central server.
  • A peer is a computer that can both provide and use shared resources such as files, printers, and software.
  • In a peer-to-peer network, each computer acts as both a client and a server, sharing files, printers, and other resources directly with other computers without a central server.
Features
  • All computers have equal roles and responsibilities.
  • Resources such as files, hardware, and software can be shared directly.
  • A network administrator is not required because each user manages their own shared resources.
  • The failure of one computer does not affect the functioning of other computers.
  • It is suitable for small networks, such as homes and small offices.
Advantages
  • Easy to install and set up.
  • Low installation and maintenance cost.
  • Does not require a dedicated server.
  • Each user can manage their own resources.
  • Suitable for small organizations and home networks.
Disadvantages
  • Security is weaker because there is no central control.
  • Data backup must be managed by individual users.
  • Managing resources becomes difficult as the network grows.
  • Not suitable for large organizations.
  • Common operating systems used in peer-to-peer networks include Microsoft Windows, macOS, Ubuntu (Linux), and Fedora (Linux).
  • Examples of peer-to-peer networks include home networks, small offices, computer labs, and small businesses.
  • In a small office, employees can directly share files and printers with each other without using a central server.
Differentiate between Client-Server Network and Peer-to-Peer Network.
BasisClient-Server NetworkPeer-to-Peer (P2P) Network
DefinitionA network architecture in which one or more servers provide services and resources to client computers.A network architecture in which all computers are equal and share resources directly without a central server.
Resource SharingResources are shared through the server.Resources are shared directly between computers.
SecurityProvides better security because the server controls access to resources.Provides less security because each computer manages its own resources.
Network AdministratorRequires a network administrator.Does not require a network administrator.
CostMore expensive because a dedicated server is required.Less expensive because no dedicated server is needed.
Suitable forLarge organizations and networks with many users.Small networks with a few computers.
ExamplesSchools, banks, hospitals, offices, and government organizations.Home networks, small offices, small computer labs, and small businesses.
Network Protocol

A network protocol is a set of rules that governs the interconnection, communication, and exchange of data between computers and other devices on a network.

NCP (Network Control Protocol) was the first network protocol used for communication between computers on early computer networks. Later, it was replaced by TCP/IP, which is now the standard protocol used on the Internet.

1. TCP/IP (Transmission Control Protocol/Internet Protocol)

TCP/IP is the standard network protocol used for communication over the Internet. It ensures that data is transmitted reliably and reaches the correct destination.

2. HTTP (HyperText Transfer Protocol)

HTTP is a network protocol used to transfer web pages and other web resources between a web server and a web browser on the World Wide Web (WWW).

3. HTTPS (HyperText Transfer Protocol Secure)

HTTPS is the secure version of HTTP that encrypts data exchanged between a web browser and a web server to provide safe and secure communication.

4. DHCP (Dynamic Host Configuration Protocol)

DHCP is a network protocol that automatically assigns IP addresses and other network configuration settings to devices connected to a network.

5. SMTP (Simple Mail Transfer Protocol)

SMTP is a network protocol used to send e-mails over the Internet.

6. FTP (File Transfer Protocol)

FTP is a network protocol used to transfer files between computers over a network or the Internet.

Example: Uploading website files to a web server.

POP (Post Office Protocol)

POP is a network protocol used to receive and download e-mails from a mail server to a user's device.

ProtocolFull FormUse
TCP/IPTransmission Control Protocol / Internet ProtocolInternet Communication
HTTPHyper Text Transfer ProtocolWeb Pages
HTTPSHyper Text Transfer Protocol SecureSecure Websites
DHCPDynamic Host Configuration ProtocolAutomatic IP Address Assignment
SMTPSimple Mail Transfer ProtocolSending E-mails
FTPFile Transfer ProtocolFile Transfer

1.8 Concept of IP Addressing

An Internet Protocol (IP) Address is a unique numerical address assigned to every device connected to a network and routing data between devices. It identifies the device and allows data to be sent to and received from the correct destination.

Internet Protocol (IP) is a set of rules that identifies devices on a network and controls how data is sent from one device to another.

IP works like a postal system. It gives every device a unique address and ensures that data reaches the correct destination.

An IP address is important because it:

Identifies each device on a network.

Allows devices to communicate with one another.

Helps route data to the correct destination.

Prevents data from being delivered to the wrong device.

IPv4 (Internet Protocol version 4) and IPv6 (Internet Protocol version 6) are two different versions of the Internet Protocol.

IPv4 (Internet Protocol Version 4)

IPv4 (Internet Protocol Version 4) is the fourth version of the Internet Protocol that uses a 32-bit address to uniquely identify devices and enable communication over a network.

Features of IPv4

Uses a 32-bit IP address.

Can generate about 4.29 billion unique IP addresses.

Addresses are written in decimal numbers separated by dots (.). (e.g., 192.168.1.1)

An IPv4 address consists of 4 octets, with each octet containing 8 bits.

It is simple, fast, and widely supported by network devices.

How IPv4 Works

Every device connected to a network is assigned a unique IPv4 address.

When data is sent, the sender includes the destination IPv4 address in the data packet.

Routers read the destination address and forward the packet through the network.

The data reaches the correct destination device.

Limitation of IPv4

The biggest limitation of IPv4 is its limited number of addresses.

As the number of computers, smartphones, tablets, and other Internet-connected devices has increased rapidly, the available IPv4 addresses have nearly run out. This problem is known as IPv4 address exhaustion.

IPv6 (Internet Protocol Version 6)

IPv6 (Internet Protocol Version 6) is the latest version of the Internet Protocol that uses a 128-bit address to identify devices and provide communication over a network.

Features of IPv6

Uses a 128-bit IP address.

Can generate approximately 3.4 × 10³⁸ unique IP addresses.

Addresses are written in hexadecimal notation and separated by colons (:).

An IPv6 address consists of 8 groups, with each group containing 4 hexadecimal digits.

Provides better security, faster communication, and automatic address configuration.

Address Format

IPv6 addresses are written in hexadecimal notation.

Example: 2001:0db8:85a3:0000:0000:8a2e:0370:7334

The address consists of 8 groups, and each group contains 4 hexadecimal digits (0–9 and A–F).

How IPv6 Works

A device connected to a network receives an IPv6 address automatically or from a network administrator.

When data is sent, the destination IPv6 address is attached to the data packet.

Routers read the destination IPv6 address.

The data is forwarded through the network.

The data reaches the correct destination device.

Why Was IPv6 Developed?

IPv6 was developed to overcome the limited address space of IPv4 and to provide better security, improved performance, and support for the growing number of Internet-connected devices.

Difference Between IPv4 and IPv6
BasisIPv4IPv6
Address LengthIPv4 uses a 32-bit IP address.IPv6 uses a 128-bit IP address.
Address FormatIPv4 addresses are written in decimal notation and separated by dots (.),
e.g., 192.168.1.1.
IPv6 addresses are written in hexadecimal notation and separated by colons (:),
e.g., 2001:0db8:85a3:0000:0000:8a2e:0370:7334.
Address SpaceIPv4 can generate about 4.29 billion (4.29 × 10⁹) unique IP addresses.IPv6 can generate approximately 3.4 × 10³⁸ unique IP addresses.
ConfigurationIPv4 mainly uses manual configuration or DHCP to assign IP addresses.IPv6 supports automatic address configuration (Auto-Configuration) as well as manual configuration.
SecurityIPv4 does not provide built-in encryption and authentication.IPv6 includes built-in security (IPsec) with encryption and authentication support.
PurposeIPv4 was developed for the early Internet but has a limited number of IP addresses.IPv6 was developed to overcome IPv4 address exhaustion and support the growing number of Internet-connected devices.

1.9 Concept of Internet, Intranet, and Extranet

🌐 Internet

The Internet is a worldwide network of interconnected computers and devices that allows people to communicate, access information, and share resources across the globe.

It uses TCP/IP protocols to transfer data between devices through wired or wireless connections.

Features of Internet

Global network connecting millions of devices worldwide.

Publicly accessible to anyone with an Internet connection.

Provides services like websites, e-mail, cloud storage, and online communication.

Supports fast information sharing and communication.

Uses standard protocols such as TCP/IP.

Services

Web browsing , E-mail , Social media , Online shopping

Video streaming , Online gaming , Cloud storage , Video conferencing

Advantages

Provides access to vast amounts of information.

Enables fast communication through e-mail, chat, and video calls.

Supports online education, banking, shopping, and entertainment.

Allows global connectivity and collaboration.

Offers cloud storage and online services.

Disadvantages

Security risks such as hacking and malware.

Privacy issues due to data theft and tracking.

Spread of false or misleading information.

Internet addiction and time wastage.

Exposure to inappropriate or harmful content.

🏢 Intranet

An Intranet is a private network used within an organization that allows employees to communicate, share information, and access company resources securely.

Unlike the Internet, an intranet is accessible only to members of the organization.

It uses Internet technologies such as TCP/IP, HTTP, and HTML to provide services within the organization.

Features of Intranet

Private network used within an organization.

Accessible only to authorized users or employees.

Provides secure sharing of files, data, and resources.

Improves communication and collaboration within the organization.

Protected by firewalls and user authentication.

Advantages

Provides secure communication within an organization.

Allows easy sharing of files and resources.

Improves teamwork and employee productivity.

Reduces paperwork and communication costs.

Access is restricted to authorized users, increasing security.

Disadvantages

Limited access only within the organization.

Installation and maintenance can be costly.

Requires technical support and management.

Network failure can disrupt internal communication.

Employees need proper training to use it effectively.

🤝 Extranet

An Extranet is a private network that allows an organization to securely share information with authorized external users such as customers, suppliers, and business partners.

It provides controlled and secure access to selected users outside the organization using Internet technologies.

Features of Extranet

Private network with controlled access for external users.

Allows customers, suppliers, or business partners to access selected information.

Provides secure communication and data sharing between organizations.

Uses authentication and encryption for security.

Improves business collaboration while protecting internal resources.

Advantages

Enables secure communication with customers, suppliers, and business partners.

Improves business collaboration and coordination.

Allows controlled sharing of information.

Reduces communication time and operational costs.

Supports faster business transactions and services.

Disadvantages

More expensive to set up and maintain than an intranet.

Requires strong security measures to prevent unauthorized access.

Managing user permissions can be complex.

Security breaches may expose confidential business data.

Depends on reliable Internet connectivity for remote access.

Differentiate between Internet, Intranet, and Extranet.
Answer:

Internet is a public network, whereas Intranet and Extranet are private networks.

Internet is accessible to everyone, whereas Intranet is accessible only to employees.

Extranet allows access to authorized external users such as customers and business partners.

Intranet is used for internal communication, whereas Extranet is used for communication with external partners.

Difference between Internet, Intranet, and Extranet
S.N.InternetIntranetExtranet
1. DefinitionThe Internet is a global public network that connects millions of computers and devices worldwide.An Intranet is a private network used within an organization for internal communication and resource sharing.An Extranet is a private network that provides secure access to selected external users such as customers, suppliers, and business partners.
2. AccessIt is accessible to anyone with an Internet connection.It is accessible only to authorized employees of the organization.It is accessible to authorized employees and selected external users.
3. Main PurposeIts main purpose is to share information and provide communication and online services worldwide.Its main purpose is to improve communication, collaboration, and resource sharing within an organization.Its main purpose is to securely share information and collaborate with external users.
4. SecurityIt is less secure because it is open to the public and requires security measures such as firewalls and antivirus software.It is more secure because access is restricted to authorized users within the organization.It is highly secure because only authorized external users are allowed to access specific resources.
5. UsersUsed by the general public around the world.Used by employees or members of an organization.Used by employees, customers, suppliers, and business partners.
6. ExamplesGoogle, YouTube, Facebook, Gmail, and Wikipedia.School portal, company employee portal, hospital management system.Supplier portal, customer portal, online banking partner system, vendor management portal.
Practical Task
a. Demonstrate and identify devices and cables
b. Check IP address, and default Gateway.
c. Demonstrate the use of following command: ping, ipconfig, tracert, nslookup
d. Demonstrate RJ45 and Fiber connectors.
Activity 1.1: Check IP Address and Default Gateway
Objective

To check the IP Address and Default Gateway of a computer.

Procedure

Press Windows + R.

Type cmd and press Enter.

Type the following command:

ipconfig

Press Enter.

Observation

Example Output:

IPv4 Address . . . . . . . . . : 192.168.1.10 Subnet Mask . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . : 192.168.1.1

Conclusion

IP Address: Unique address assigned to a computer on a network.

Default Gateway: Address of the router used to communicate with other networks and the Internet.

Activity 1.2: Demonstrate the Use of ping, ipconfig, tracert, and nslookup Commands
1. ping Command
Purpose

Tests network connectivity between two devices.

Command

ping google.com

Use

Checks whether a website or device is reachable.

Measures response time.

2. ipconfig Command
Purpose

Displays network configuration information.

Command

ipconfig

Use

Displays IP Address.

Displays Subnet Mask.

Displays Default Gateway.

3. tracert Command
Purpose

Shows the route taken by data packets to reach a destination.

Command

tracert google.com

Use

Identifies network routes.

Helps troubleshoot network issues.

4. nslookup Command
Purpose

Finds the IP address of a domain name.

Command

nslookup google.com

Use

Checks DNS functionality.

Converts domain names into IP addresses.

Conclusion

These commands are useful for network troubleshooting and configuration checking.

Activity 1.3: Demonstrate RJ45 and Fiber Connectors
i. RJ45 Connector
Identification

Small plastic connector with 8 metal pins.

Used with Ethernet cables (CAT5e/CAT6).

Purpose

Connects computers, switches, and routers in a LAN.

Transmits data using electrical signals.

ii. Fiber Optic Connectors
Types

SC (Subscriber Connector)

LC (Lucent Connector)

ST (Straight Tip)

Purpose

Used in fiber optic cables.

Transmits data using light signals.

iii. Difference Between RJ45 and Fiber Connectors
RJ45 ConnectorFiber Connector
Uses copper cableUses fiber optic cable
Uses electrical signalsUses light signals
Lower speedHigher speed
Short distanceLong distance
iv. RJ45 Crimping Process

Strip the cable jacket.

Arrange wires according to standard color codes.

Insert wires into the RJ45 connector.

Crimp using a crimping tool.

Connect the cable to a network port.

v. Advantages of Fiber Optics

High speed

Long-distance communication

High bandwidth

Low signal loss

Immune to electromagnetic interference

vi. Typical Uses
RJ45

Local Area Networks (LANs)

Offices

Schools

Homes

Fiber Optic Connectors

ISP networks

Data centers

Telecommunications

Backbone networks

Conclusion

RJ45 connectors are used in Ethernet networks, while fiber connectors are used for high-speed and long-distance communication.

Activity 1.4: Demonstrate and Identify Devices and Cables
A. Networking Devices
1. Router

Function: Connects different networks and provides Internet access.

2. Switch

Function: Connects multiple devices in a LAN and forwards data to the correct destination.

3. Hub

Function: Connects multiple devices and broadcasts data to all connected devices.

4. Modem

Function: Connects a computer network to an Internet Service Provider (ISP).

5. Access Point

Function: Provides wireless (Wi-Fi) connectivity to devices.

B. Network Cables
1. UTP (Unshielded Twisted Pair) Cable

Use: Commonly used in LANs with RJ45 connectors.

2. Fiber Optic Cable

Use: High-speed and long-distance communication using light signals.

3. Coaxial Cable

Use: Cable television and broadband Internet connections.

Observation Table
Device/CableFunction
RouterConnects networks and provides Internet access
SwitchConnects devices in a LAN
HubBroadcasts data to all devices
ModemConnects network to ISP
Access PointProvides wireless connectivity
UTP CableTransfers data through copper wires
Fiber Optic CableTransfers data through light signals
Coaxial CableUsed for cable TV and broadband Internet
Conclusion

Networking devices and cables work together to establish communication and data transfer within a computer network.

🛠️
PRACTICAL TASKS

Practical Tasks

01
Identify Devices and Cables

Demonstrate and identify networking devices, CAT6 cable, optical fiber cable, RJ45 connector, and media converter.

02
Check IP Configuration

Find the IP address, subnet information, and default gateway of a computer.

03
Use Network Commands

Demonstrate ping, ipconfig, tracert, and nslookup.

04
Connector Demonstration

Demonstrate RJ45 and fiber connectors and explain where they are used.

Wednesday, April 29, 2026

DOWNLOAD PDF NOTES SEE GRADE 10 NEPAL - COMPUTER SCIENCE CDC NEW CURRICULUM 2083

 


DOWNLOAD PDF NOTES 


DOWNLOAD PDF NOTES 

SEE  GRADE 10 NEPAL 

- COMPUTER SCIENCE

 CDC NEW CURRICULUM 2083 

1. Computer Network and Communication 

2. Database 

3. Multimedia 

4. Python Programming 

5. AI and Contemporary 

Monday, December 29, 2025

5. Internet and Social Media

 

5. Internet and Social Media

Click Here to download PDF





 5.1 Concept of WWW, Browser, Search engine, URL, 

 5.2 Concept of remote login (such as Any Desk, team viewer), 

 5.3 Concept of protocols (HTTP, HTTPS), 

 5.4 Email and its uses 

 5.5 Appropriate usage of social media and safely accessing web sites 

 5.6 Introduction to Video conference tools (Zoom, Google Meet, MS Teams) and 

 5.7 Concept of blogs and its features " 

Total 5 Marks 

1 MCQ - Knowledge Level [1 Mark] 

2 Short Questions - 1 Understanding and 1 Higher Ability Level

[2+2 =4 Marks]

Internet

 

The Internet is a global system of interconnected computer networks that uses standard communication protocols (TCP/IP) to enable worldwide communication, information sharing, and access to online services.

 

The first computer network was ARPANET (Advanced Research Projects Agency Network), developed in the late 1960s by the U.S. Department of Defense. It initially connected universities and research centers for sharing information. ARPANET later evolved and became the foundation of the modern Internet.

 

Uses of the Internet

·       Communication through email, chat, and video calls.

·       Education through online classes, e-books, and research.

·       Business activities like online shopping and banking.

·       Entertainment such as movies, music, and games.

·       Accessing news and government services.

 

Advantages of the Internet

  • Provides fast and easy communication.
  • Gives access to vast information and knowledge.
  • Supports online education and e-learning.
  • Saves time and effort in daily activities.
  • Connects people all over the world.

 

Disadvantages of the Internet

  • Risk of cybercrime and hacking.
  • Spread of false or harmful information.
  • Internet addiction among students.
  • Privacy and security problems.
  • Exposure to inappropriate content.

 

5.1 Concept of WWW, Browser, Search engine, URL

 

World Wide Web (WWW)

 

The World Wide Web (WWW) is a global system of interlinked web pages, documents, and multimedia resources that can be accessed over the Internet using web browsers. It allows users to browse, search, and retrieve information quickly and easily. Each web page has a unique URL (Uniform Resource Locator) for identification and access.

 

The WWW was invented by Tim Berners-Lee in 1989 at CERN to make information sharing among scientists simpler and faster.

 

It works on HTTP/HTTPS protocols, which enable communication between web browsers and web servers. The WWW is a service of the Internet, not the Internet itself. While the Internet is the network connecting computers globally, the WWW is the system that organizes and presents information on it.

 

The main components of the WWW are web browsers, web servers, web pages, websites, URLs, protocols (HTTP/HTTPS), and search engines, which together allow users to access, share, and search information on the Internet.

 

Web Browsers

A Web Browser is a software application that allows users to access, retrieve, and view web pages and other resources on the World Wide Web.

The web browser acts as a client that sends requests to web servers using URLs. The server responds with the requested web page, which the browser then displays to the user.

Popular web browsers include Google Chrome, Mozilla Firefox, Microsoft Edge, Safari, and Opera. The first browser was Mosaic.

 

Client

A Client is a computer or software that requests and receives services or resources from a web server over a network, usually the Internet.

 

Web Server

A Web Server is a computer or software system that stores, manages, and delivers web pages to users over the Internet when requested by a web browser.

When a user types a website URL in a browser, the browser sends a request to the web server. The server then processes the request and sends the requested web page or resource back to the browser to be displayed. Example: Apache, Nginx, and Microsoft IIS

 

Uploading

Uploading is the process of sending data or files from a local device (like a computer, smartphone, or tablet) to a remote server or another device over the Internet or a network.

Example: When we post a photo on Instagram or submit an assignment to Google Classroom, we are uploading the file.

 

Downloading

Downloading is the process of receiving data or files from a remote server or another device to a local device over the Internet or a network.

Example: When we save a PDF from a website or install software from the Internet, we are downloading the file.

 

Web Pages

A web page is a single document on the World Wide Web that contains text, images, videos, links, and other multimedia elements.

 

Home Page

The home page is the main or first page of a website that appears when a user enters the website’s domain name. It usually provides an overview of the website and links to other pages.

 

Website

A website is a collection of related web pages hosted on a web server under a common domain name.
Example: www.wikipedia.org is a website with many web pages.

 

Search Engine

A Search Engine is a software tool that helps users find information on the World Wide Web by entering keywords. Examples: Google, Bing, Yahoo, DuckDuckGo.

 

VPN

A VPN (Virtual Private Network) is a service that creates a secure and private connection over the Internet, allowing users to send and receive data safely.

Example: VPN services like NordVPN, ExpressVPN, and ProtonVPN help users browse safely and privately.

DNS

The Domain Name System (DNS) is a system that translates domain names (like www.google.com) into IP addresses (like 172.217.5.68), allowing browsers to connect to the correct web server.

It works like the phonebook of the Internet, helping browsers connect to the correct web server.

 

URLs (Uniform Resource Locators):

A URL (Uniform Resource Locator) is the unique address of a web page or resource on the Internet that allows browsers to locate and access it.

 

Here are the key components and concepts associated with a URL:

·       Scheme/Protocol: The method used to access the resource on the internet. e.g., HTTP, HTTPS, FTP

·       Domain: The name of the server hosting the website. Example: In https://www.example.com, the domain is www.example.com.

·       Top-Level Domain (TLD The last part of the domain that indicates the type of website. Examples: .com – commercial, .org – organization, .edu – educational. Example: In www.example.com, .com is the TLD

·       Path: Shows the exact location of a resource on the server. Example: /path/to/resource in https://www.example.com/path/to/resource

 

5.2 Concept of Remote Login (such as Any Desk, team viewer)

Remote Login is a process that allows a user to access and control a computer or server from a different location over a network or the Internet. It enables users to work on a remote system as if they are sitting in front of it. Remote login uses protocols like Telnet, SSH (Secure Shell) or RDP (Remote Desktop Protocol). Applications like AnyDesk, TeamViewer, and Windows Remote Desktop are popular for this purpose.

 

Advantages of Remote Login

  • Remote login allows users to access their computers or office networks from anywhere.
  • It saves time and cost because IT staff can fix problems without visiting physically.
  • Useful for remote work, online learning, and server management.
  • Promotes collaboration by enabling screen sharing and file transfer.

Disadvantages of Remote Login

  • Security risks such as hacking, phishing, and unauthorized access.
  • Needs a stable Internet connection; poor speed can cause delays.
  • May show slower performance compared to using the computer directly.
  • If not properly secured, it can lead to data loss or privacy issues.

 

Aspect

AnyDesk

TeamViewer

Definition

Remote desktop software to access and control a computer or device remotely

Remote desktop software to access, control, and collaborate on remote computers

Main Functions

Remote access, control, file transfer, quick troubleshooting

Remote access, control, collaboration, online meetings, video calls, cloud storage

Performance

Lightweight, fast, works on low bandwidth

Slightly heavier but stable; suitable for corporate use

Security

Encrypted connections for safe remote access

Encrypted connections + advanced security features

Platform Support

Windows, macOS, Linux, Android, iOS

Windows, macOS, Linux, Android, iOS

Uses

Quick troubleshooting and remote support

Businesses, team collaboration, online meetings, teaching

5.3 Concept of protocols (HTTP, HTTPS)

 

Web protocols

Protocols are rules that define how data is transmitted between computers over a network.

They make sure information is sent and received correctly. Examples of web protocols include HTTP, HTTPS, FTP, SMTP, and DNS.

 

HTTP (HyperText Transfer Protocol)

HTTPS (HyperText Transfer Protocol Secure)

HTTP is a protocol used by web browsers and servers to communicate and transfer web pages over the Internet.

HTTPS is a secure version of HTTP that uses encryption (SSL/TLS) to protect data transferred between a web browser and server.

Not secure; data is transmitted in plain text

Secure; uses SSL/TLS to encrypt data

Works on port 80 by default.

Works on port 443 by default.

Used for normal browsing (non-sensitive).

Used for secure browsing (banking, shopping, logins).

 

FTP (File Transfer Protocol)

FTP (File Transfer Protocol) is a standard network protocol used to transfer files between a client and a server over the Internet or a network. It allows users to upload files from a local computer to a server or download files from a server to a local computer.

 

TCP/IP (Transmission Control Protocol / Internet Protocol)

TCP/IP is a set of communication protocols used to connect computers and devices over the Internet or any network, ensuring reliable data transmission and addressing.

  • TCP ensures that data is delivered reliably in correct order.
  • IP is responsible for addressing and routing data packets to the correct destination.

 

Protocol

Full Form

Main Function

Storage/Access

Port (Basic)

POP

Post Office Protocol

POP (Post Office Protocol) is a network protocol used to receive emails from a mail server to a local client, allowing users to read their messages offline. POP3 is the latest version and widely used.

Emails are usually removed from server after download.

Port 110 (POP3)

IMAP

Internet Message Access Protocol

MAP (Internet Message Access Protocol) is a network protocol used to access and manage emails directly on a mail server, allowing users to view, organize, and sync messages across multiple devices without downloading them permanently.

emails remain on the server unless explicitly deleted.

Port 143

SMTP

Simple Mail Transfer Protocol

SMTP (Simple Mail Transfer Protocol) is a network protocol used to send and transfer emails from a client to a mail server or between mail servers over the Internet.

Does not store emails, only transfers them.

Port 25

 

5.4 Email and its uses

 

Email

Email (Electronic Mail) is a system of sending and receiving digital messages over the Internet. It allows people to share text, images, files, and documents instantly with others anywhere in the world. Examples of email services are Gmail, Yahoo Mail, and Outlook. Email was developed by Ray Tomilnson in 1971.

 

 

Uses of Email

  • Sends and receives messages instantly over the Internet.
  • Shares files, images, and documents as attachments.
  • Helps in education for submitting assignments and teacher-student communication.
  • Widely used in business communication, job applications, and creating online accounts.

 

Advantages of Email

  • Fast, reliable, and cheaper than letters or phone calls.
  • Supports attachments like files, documents, and images.
  • Provides a written record for future reference.
  • Useful for personal, educational, and professional purposes.

 

Disadvantages of Email

  • Needs Internet access, which may not be available everywhere.
  • Users receive spam or junk mail that wastes time.
  • Emails can be hacked, leading to phishing and cybercrime.
  • Too many emails can overload users and reduce productivity.

 

5.5 Appropriate usage of social media and safely accessing web sites

 

Social Media

Social media refers to online platforms that allow users to create, share, and interact with content and communities. Examples include Facebook, Instagram, WhatsApp, TikTok, and YouTube. It is used for communication, education, business promotion, and entertainment.

 

Safe web browsing means accessing websites and online resources while protecting personal data, avoiding cyber threats, and maintaining privacy.

 

Appropriate Usage of Social Media

  1. Share information responsibly without spreading rumors or fake news.
  2. Respect others’ privacy and avoid posting sensitive personal information.
  3. Use strong passwords and enable two-factor authentication (2FA).
  4. Avoid cyberbullying or offensive content.
  5. Limit screen time and balance social media use with real-life activities.

 

Advantages of Social Media

  • Helps people communicate instantly across the world.
  • Useful for sharing information, photos, videos, and ideas.
  • Supports online education and knowledge sharing.
  • Useful for business promotion, advertising, and branding.
  • Raises awareness about social, health, and environmental issues.
  • Provides entertainment and news updates.

 

Disadvantages of Social Media

  • Can cause addiction and waste valuable time.
  • Leads to cyberbullying, trolling, and online harassment.
  • Creates privacy risks and danger of data theft.
  • Spreads fake news, misinformation, and rumors quickly.
  • Reduces real-life communication and increases loneliness.
  • Overuse can harm mental health, causing stress or depression.

 

 

Examples of Social Media Platforms

  1. Facebook – For connecting with friends, sharing posts, photos, videos, and events.
  2. Instagram – Focused on sharing photos, videos, stories, and reels.
  3. Twitter / X – For posting short updates, news, and interacting via tweets.
  4. WhatsApp / Messenger – Messaging and voice/video calling platform.
  5. YouTube – Video sharing and streaming platform for entertainment and education.
  6. TikTok – Short video creation and sharing platform.
  7. LinkedIn – Professional networking, job search, and career development.
  8. Snapchat – Sharing images and short videos that disappear after viewing.

 

5.6 Introduction to Video conference tools (Zoom, Google Meet, MS Teams)

 

Concept of online video meeting

Video conferencing is a technology that allows people in different locations to communicate face-to-face online using audio and video. It is widely used in education, business, healthcare, and personal communication. Examples include Zoom, Google Meet, Microsoft Teams, and Skype.

 

Key Features of Video Conference Tools:

  1. Real-Time Communication: Video and audio calls in real-time.
  2. Screen Sharing: Share presentations, documents, and desktops.
  3. Chat & Messaging: Text chat during meetings.
  4. Recording & Playback: Record sessions for later reference.
  5. Participant Management: Invite, mute, or remove participants.
  6. Collaboration Tools: File sharing, whiteboards, and integration with apps.

 

Examples of online video meetings

 

Zoom

Zoom is a popular video conferencing software that allows people to communicate online through video, audio, and chat. It supports features like screen sharing, file sharing, recording, and breakout rooms. Zoom is widely used in education for online classes, in businesses for meetings, and by individuals for personal communication.

 

Google Meet

Google Meet is a video conferencing platform developed by Google. It allows people to hold online classes, meetings, and video calls with features like screen sharing, chat, and live captions. It is widely used in education and business because it is simple, secure, and easily accessible through Gmail or Google Calendar.

 

Microsoft Teams (MS Teams)

Microsoft Teams is a communication and collaboration platform by Microsoft. It combines video conferencing, chat, file sharing, and integration with Office 365 apps like Word, Excel, and PowerPoint. It is mostly used in workplaces, schools, and remote teamwork.

 

5.7 Concept of blogs and its features Concept of blog

A blog (short for “web log”) is a personal or professional online journal or website where individuals or organizations regularly post articles, opinions, news, or multimedia content.

·        Blogs are usually informal, interactive, and regularly updated.

·        Readers can often comment and share the posts, creating engagement.

 

Advantages of Blogs

1.     Easy information sharing with a wide audience.

2.     Promotes learning and education through tutorials and guides.

3.     Enhances communication and interaction with readers.

4.     Supports marketing and branding for businesses.

5.     Builds personal or professional identity.

6.     Low cost and easy to set up.

 

Disadvantages of Blogs

  1. Time-consuming to write, update, and manage.
  2. Requires Internet access for posting and reading.
  3. Risk of plagiarism as content can be copied.
  4. Information overload can overwhelm readers.
  5. Privacy & security risks with personal or sensitive data.
  6. Limited monetization unless very popular.

 

Key Features of Blogs

  1. Regular Updates: New posts published frequently.
  2. Personal or Professional Content: Experiences, tutorials, news, or expert opinions.
  3. Interactive: Allows readers to comment and engage.
  4. Categorized & Tagged Content: Organizes posts for easy navigation.
  5. Multimedia Support: Text, images, videos, and links.
  6. RSS Feeds / Subscriptions: Updates delivered automatically to subscribers.
  7. Searchable & Shareable: Can be searched, bookmarked, and shared on social media.

 

 


Short Answer Questions

  1. What is the Internet? Write any two uses of the Internet.
  2. Give two advantages and two disadvantages of the Internet.
  3. What is the World Wide Web (WWW)? Name any two components of the WWW.
  4. Which protocols does the WWW use? Is WWW the same as the Internet? Give reason.
  5. Who developed ARPANET? When and who invented the WWW?
  6. What is a web browser? Write any two examples of web browsers.
  7. Define URL. What is a client in networking?
  8. What is a web server? Give any two examples.
  9. Define uploading and downloading with examples.
  10. What is a web page? What is a home page?
  11. What is a website? Give an example of a website.
  12. What is a search engine? Write any two examples of search engines.
  13. What does TLD in a URL stand for? Give one example of a TLD.
  14. What is remote login? Give any two examples of remote login software.
  15. Give two advantages and two disadvantages of remote login.
  16. What protocol is used for secure remote login? Which remote login software is lightweight?
  17. Which remote login software is suitable for corporate use? Does remote login need an Internet connection?
  18. What is AnyDesk mainly used for? Can remote login help in online teaching?
  19. What is a protocol in networking?
  20. What does HTTPS do that HTTP does not?
  21. What is TCP/IP? What is FTP used for?
  22. What is email? Who developed email?
  23. Name one email service and one use of email.
  24. Give two advantages and two disadvantages of email.
  25. What is social media? Give two examples of social media.
  26. Name a social media platform for photos, videos, short videos, and professional networking.
  27. What is safe web browsing? Give two rules for appropriate social media use.
  28. Why should you use strong passwords on social media? What can happen if you share fake news?
  29. Give two advantages and two disadvantages of social media.
  30. Name one social media app mainly for messaging and one platform that allows live streaming.
  31. What is cyberbullying? Give one way social media can harm mental health.
  32. How can social media be useful for business?
  33. What is video conferencing? Name any two video conferencing tools.
  34. What is a blog? Who can write a blog?
  35. Give two advantages and two disadvantages of blogs.
  36. Explain the difference between the Internet and the World Wide Web with examples.
  37. How do web browsers and web servers interact when you access a website?
  38. Why is HTTPS considered more secure than HTTP?
  39. Compare AnyDesk and TeamViewer in terms of security and collaboration.
  40. How can social media positively and negatively impact society?
  41. How does a VPN protect user privacy online?
  42. Explain how a blog differs from a static website.
  43. How does video conferencing support remote learning?
  44. Discuss the risks of not using secure protocols like HTTPS.
  45. Explain why remote desktop tools require strong security measures.
  46. How can blogs be used as educational tools?
  47. Explain the significance of TLDs in domain names.
  48. Explain the importance of strong passwords and two-factor authentication (2FA) in social media.
  49. How can remote login tools improve business productivity?
  50. How does social media influence public opinion?
  1. The Internet is a global system of interconnected __________.
    a) computer networks
          b) smartphones           c) printers       d) servers
  2. ARPANET, the first computer network, was developed in the __________.
    a) 1970s          b) 1980s          c) 1960s
       d) 1990s
  3. WWW stands for:
    a) World Wide Web
            b) Wide Web World    c) Web Wide World    d) World Web Wide
  4. WWW was invented by:
    a) Bill Gates    b) Tim Berners-Lee
            c) Vint Cerf     d) Steve Jobs
  5. The first web browser was:
    a) Chrome       b) Firefox        c) Mosaic
    d) Opera
  6. A URL is used to:
    a) Identify a web page
         b) Identify a computer   c) Identify an IP address  d) Identify a protocol
  7. HTTP stands for:
    a) HyperText Transfer Protocol
                 b) Hyper Transfer Text Protocol
    c) HighText Transfer Protocol                        d) Hyperlink Transfer Protocol
  8. HTTPS stands for:
    a) HyperText Transfer Protocol Secure
       b) HyperText Transfer Private Secure
    c) Hyper Transfer Text Protocol Secure         d) Hyperlink Transfer Protocol Secure
  9. Web browsers are used to:
    a) Send emails            b) Access and view web pages
        c) Store files   d) Transfer files
  10. DNS translates __________ into __________.
    a) URLs → Domain names                b) Domain names → IP addresses

    c) IP → URLs                                     d) Websites → Protocols
  11. VPN stands for:
    a) Verified Personal Network             b) Virtual Private Network

    c) Virtual Public Network                   d) Verified Private Network
  12. A web server:
    a) Requests web pages                        b) Stores and delivers web pages

    c) Only sends emails              d) Encrypts data
  13. Downloading means:
    a) Sending files from local to remote             b) Receiving files from remote to local

    c) Uploading                                                   d) Browsing
  14. Uploading means:
    a) Receiving files                                           b) Sending files from local to remote

    c) Browsing websites                                     d) Downloading
  15. A website is a collection of:
    a) IP addresses            b) Web browsers         c) Related web pages
          d) Servers
  1. Remote login allows a user to __________ a remote computer.
    a) Access and control
          b) Only browse           c) Only send emails    d) Only download files
  2. Common protocols used for remote login include:
    a) HTTP          b) SSH
         c) FTP             d) POP
  3. AnyDesk is used for:
    a) Video streaming     b) Remote access and control
         c) Social media            d) Email
  4. TeamViewer is used for:
    a) Remote access and collaboration
           b) Only local access   c) Only browsing   d) Only email
  5. AnyDesk is __________ in performance.
    a) Heavy         b) Lightweight and fast
        c) Slower        d) Only for businesses
  6. TeamViewer supports __________.
    a) Collaboration, online meetings, and file sharing
            b) Only remote access
    c) Only file transfer                                                                d) Only email
  7. Both AnyDesk and TeamViewer use __________ for secure connections.
    a) SSL/TLS encryption
                  b) HTTP                      c) FTP             d) POP
  8. Remote login requires:
    a) Physical presence               b) Internet or network connection

    c) Only USB cable                  d) Offline access
  9. A disadvantage of remote login is:
    a) Security risks
       b) Saves time              c) Collaboration         d) Remote support
  10. Remote login applications include:
    a) AnyDesk
             b) Gmail         c) YouTube     d) Instagram
  1. Email stands for:
    a) Electronic Mail
              b) Easy Mail               c) Extra Mail              d) Emailing
  2. Email was developed by:
    a) Tim Berners-Le      b) Ray Tomlinson
               c) Bill Gates                d) Steve Jobs
  3. SMTP is used for:
    a) Receiving emails    b) Sending emails
               c) Storing emails        d) Browsing
  4. POP is used for:
    a) Receiving emails
            b) Sending emails       c) Encrypting emails  d) Hosting websites
  5. TCP/IP is used for:
    a) Connecting devices over a network
        b) Browsing only
    c) Sending emails                                           d) Social media
  6. FTP is used for:
    a) File transfer between client and server
       b) Emailing c) Browsing    d) Video streaming
  7. HTTPS uses:
    a) SSL/TLS encryption
        b) FTP             c) POP             d) TCP only
  8. DNS acts like a:
    a) Web browser                       b) Phonebook
                    c) Server only
    d) Email client
  9. A VPN helps:
    a) Encrypt Internet connection
                  b) Download files only          

c) Browse social media                                  d) Send emails only

35.  Social media platforms allow users to:
a) Create and share content
        b) Only send emails               

c) Only browse websites                    d) Only use apps

  1. Examples of social media include:
    a) Facebook, Instagram
                 b) Gmail, Outlook                             

c) FTP, HTTP                                      d) Nginx, Apache

  1. Video conferencing allows:
    a) Face-to-face communication online
        b) Only email
    c) Only file transfer                                        d) Only browsing
  2. Zoom is used for:
    a) Online meetings
             b) Browsing                c) Emailing                 d) File storage
  3. Google Meet is developed by:
    a) Microsoft                            b) Apple                      c) Google
               d) Facebook
  4. MS Teams combines:
    a) Video, chat, and file sharing
        b) Only email             ) Only browsing            d) Only FTP
  5. A blog is a:
    a) Personal or professional online journal
              b) Social media platform
    c) Email system                                                          d) Protocol
  6. Blogs are usually:
    a) Static          b) Regularly updated
           c) Only images           d) Only text
  7. Key feature of blogs includes:
    a) Multimedia support
         b) Only videos c) Only browsing        d) Only email
  8. Examples of blogs:
    a) WordPress, Blogger
         b) Zoom, Meet            c) Facebook, Instagram d) Gmail, Yahoo
  1. Remote login allows users to work on a remote system as if they are __________.
    a) Present physically
           b) Offline        c) Without Internet     d) Only on LAN
  2. SSH stands for:
    a) Secure Shell
         b) Secure Server Host             c) System Shell           d) Server Side Host
  3. RDP stands for:
    a) Remote Desktop Protocol
                     b) Remote Data Protocol
    c) Reliable Desktop Protocol                         d) Remote Device Protocol
  4. Telnet is used for:
    a) Secure remote login                                   b) Remote login without encryption

    c) Sending emails                                           d) File transfer
  5. AnyDesk supports:
    a) Remote control only                                   b) Remote access, control, and file transfer

    c) Only video calls                                         d) Only email
  6. TeamViewer supports:
    a) Remote access only                                    b) Remote access, collaboration, online meetings

    c) Only browsing                                            d) Only downloading files     
  7. Protocols define:
    a) Rules for data transmission
         b) Browsers    c) Websites     d) Email only
  8. FTP is mainly used for:
    a) Sending emails       b) Transferring files
            c) Browsing websites d) Video streaming
  9. TCP ensures:
    a) Correct order and reliable delivery of data
         b) IP addressing only
    c) Encryption only                                                      d) Browsing
  10. IP ensures:
    a) Addressing and routing data packets
                 b) Data encryption
    c) File storage                                                             d) Email transfer
  11. SMTP is used for:
    a) Sending emails
               b) Receiving emails
    c) Web browsing                     d) File transfer

62.  Email allows users to share:
a) Only text                 b) Text, images, and documents

c) Only files                d) Only videos

  1. Email was developed in:
    a) 1965            b) 1971
        c) 1989            d) 1995
  2. Social media is used for:
    a) Only education                   b) Creating, sharing, and interacting online

    c) Only browsing                    d) Only file transfer
  3. Appropriate social media usage includes:
    a) Posting private info freely              b) Respecting privacy and using strong passwords

    c) Cyberbullying                                d) Overuse
  4. Safe web browsing requires:
    a) Ignoring HTTPS                             b) Protecting personal data

    c) Clicking unknown links                 d) Sharing passwords
  5. Facebook is used for:
    a) Video calls only                  b) Connecting with friends, sharing posts

    c) File transfer only                d) Email
  6. Instagram mainly focuses on:
    a) Blogging                 b) Photos, videos, stories

    c) Emails                    d) Video conferencing
  7. LinkedIn is used for:
    a) Social chatting                    b) Professional networking and job search

    c) Gaming                               d) Emailing
  8. WhatsApp allows:
    a) Text, voice, and video communication
              b) Only text
    c) Only email                                                              d) Only file transfer
  9. TikTok is used for:
    a) Blogging                 b) Short video creation and sharing

    c) Email                      d) Video conferencing
  10. YouTube is for:
    a) Sending emails                   b) Video sharing and streaming

    c) Only blogging                    d) Only social networking
  11. Overusing social media may cause:
    a) Faster learning                    b) Mental health issues

    c) Email efficiency                 d) Safe browsing
  12. Social media can spread:
    a) Only correct info                b) Fake news and misinformation

    c) Only emails                        d) Only blogs

75.  Video conferencing allows:
a) Only audio calls                 b) Face-to-face communication online

c) Only email                          d) Only blogs

  1. Zoom supports:
    a) Screen sharing, recording, breakout rooms
                   b) Only chatting
    c) Only email                          d) Only blogging
  2. Blogs are:
    a) Personal or professional online journals
                      b) Only videos
    c) Only emails                        d) Only websites
  3. Blogs are usually:
    a) Static                      b) Regularly updated

    c) Only text                 d) Only images
  4. Blogs allow readers to:
    a) Only read                b) Comment and interact

    c) Only email              d) Only browse
  5. WordPress is a platform for:
    a) Blogging
                       b) Video conferencing
    c) Social media                       d) Email

 

 

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